About

We don't just make games.
We build universes.

Simplified Media is a creative studio specializing in horror games, immersive web experiences, and brand-driven content. Every project starts with a question: what world does this need to exist in?

Est. 2024
Auntie Atom

Timeline

2024

Simplified Media founded. First Auntie Atom prototype.

2025

Full asset pipeline established. 7 game-ready 3D models completed.

2026

Simplified Media Network launches: simplified.media, endsights.com, adellion.com.

Tech Stack

Game Engine
  • Roblox (Luau)
  • Blender 5.0
Web
  • Next.js 15
  • React 19
  • Tailwind v4
3D Web
  • Three.js
  • GLTF/Draco
  • WebGL
Infrastructure
  • AWS Lambda
  • SST v3
  • Cloudflare
CMS
  • Payload 3.0
  • PostgreSQL
Design
  • Framer Motion
  • Adobe Fonts
  • Figma
Under the Hood

Development Architecture

A 1950s atomic-horror survival experience built on data-oriented design and modular game loops. Target: stable 60 FPS on mid-range mobile.

01

Core Gameplay Loop

Exploration → Hazard Detection → Resource Management → Upgrade → Repeat. A server-authoritative model prevents exploits while session-locked DataStores ensure player data integrity.

LuauServer-AuthDataStore
02

Nexus AI Integration

Game Client → AWS Gateway → Nexus AI (Lambda) → Response. Dynamic world-building dialogue and classified document decryption powered by the Nexus backend.

AWS LambdaAIReal-time
03

Asset Pipeline

High-to-low poly workflow optimized for Roblox mesh limits. PBR textures capture the gritty mid-century aesthetic. GLB files shared between game engine and simplified.media via the monorepo.

BlenderPBRDraco
04

ECS Architecture

Entity Component System attaching RadiationSource, Lootable, and Hazard components to parts — decoupling logic from visuals for rapid content expansion.

ModuleScriptECS-LiteComponents
Live Status Report
Progress

Procedural radiation-fog system and Auntie NPC behavior tree complete.

Plans

Leaderboard API integration, Bunker Alpha level design.

Problems

Real-time shadow optimization for mobile — remediating via baked static lighting.

Stack:Roblox (Luau)AWS LambdaNext.js 15React Three FiberPayload CMSCloudflare