Projects
Games, platforms, and experiences built from concept to launch.

AUNTIE ATOM: THE FINAL HARVEST
A survival horror game set in a 1950s atomic facility. Players navigate procedurally generated environments, evade mutant NPCs driven by behavior trees, and uncover the dark secrets of Auntie Atom's kitchen.

ENDSIGHTS
A premium editorial site for gaming reviews, guides, and industry analysis. Built with Next.js 15, Payload CMS, and the Halyard Display type system.

ADELLION
TV, movies, gaming, and gear reviews with a warm cinematic identity. Featuring the Termina type system and Neue Haas Grotesk body text.

DIGITAL FRONTIER
A WebGL-powered interactive experience exploring digital landscapes. Three.js, custom shaders, and scroll-driven cinematics.
Pie Station
Drag the slider to see how we take a raw Blender viewport and transform it into an optimized, web-ready 3D asset. Every model goes through our high-to-low poly pipeline with PBR textures and Draco compression.

Game Assets
Characters, machines, and environments of the Auntie Atom universe. Every model built in Blender, optimized for the web.
Inspector
Facility patrol unit. Do not make eye contact.
Sanitizer
Industrial cleaning unit. Malfunctioning since 1957.
Incinerator
Where failed experiments go. Temperature: classified.
Pie Station
Production line for Auntie's famous pies. Don't ask about the filling.
Ribbon Tubes
Conveyor system threading through the facility's depths.
Atomic Pie
The signature treat of the facility. Golden crust, mysterious filling.