WE BUILD
WORLDS
Engineering Worlds. Defining Experiences.
[ SYSTEM_ID: SIMPLIFIED.MEDIA // STATUS: OPERATIONAL ]
Projects

AUNTIE ATOM
The Final Harvest
A Roblox horror experience built on the Adellion Forge pipeline — high-fidelity VAT animations, PBR surfaces tuned for Future is Bright lighting, and Parallel Luau combat systems running at 60 Hz with 100+ concurrent players.
Pie Station
Drag the slider to see how we take a raw Blender viewport and transform it into an optimized, web-ready 3D asset. Every model goes through our high-to-low poly pipeline with PBR textures and Draco compression.

Game Assets
Characters, machines, and environments of the Auntie Atom universe. Every model built in Blender, optimized for the web.
Inspector
Facility patrol unit. Do not make eye contact.
Sanitizer
Industrial cleaning unit. Malfunctioning since 1957.
Incinerator
Where failed experiments go. Temperature: classified.
Pie Station
Production line for Auntie's famous pies. Don't ask about the filling.
Ribbon Tubes
Conveyor system threading through the facility's depths.
Atomic Pie
The signature treat of the facility. Golden crust, mysterious filling.
Development Architecture
A 1950s atomic-horror survival experience built on data-oriented design and modular game loops. Target: stable 60 FPS on mid-range mobile.
Core Gameplay Loop
Exploration → Hazard Detection → Resource Management → Upgrade → Repeat. A server-authoritative model prevents exploits while session-locked DataStores ensure player data integrity.
Nexus AI Integration
Game Client → AWS Gateway → Nexus AI (Lambda) → Response. Dynamic world-building dialogue and classified document decryption powered by the Nexus backend.
Asset Pipeline
High-to-low poly workflow optimized for Roblox mesh limits. PBR textures capture the gritty mid-century aesthetic. GLB files shared between game engine and simplified.media via the monorepo.
ECS Architecture
Entity Component System attaching RadiationSource, Lootable, and Hazard components to parts — decoupling logic from visuals for rapid content expansion.
Procedural radiation-fog system and Auntie NPC behavior tree complete.
Leaderboard API integration, Bunker Alpha level design.
Real-time shadow optimization for mobile — remediating via baked static lighting.
Everyprojectstartswithaquestion:whatworlddoesthisneedtoexistin?Weapproacheverybrief—game,website,brand—asworld-building.Theresultisworkthatdoesn'tjustfunction.Itresonates.
Services
We don't just make things — we build complete worlds. From concept to launch, every detail serves the vision.
Game Development
Roblox, Unreal, and custom engine experiences that push boundaries and keep players coming back.
Web Experiences
Interactive, 3D, and immersive websites that blur the line between art and engineering.
Brand Design
Identity systems, motion design, and digital presence that command attention and build recognition.
Content Production
Video, social, and editorial content that tells stories and drives engagement across platforms.
We don't just make games.
We build universes.
We build high-fidelity Roblox experiences, AI-powered gaming intelligence platforms, cross-platform identity systems, and the editorial network that ties it all together. Every project runs on shared infrastructure — the Forge pipeline, Pulse-Link identity, and Nexus analytics.


Let's build something.
Have a project in mind? Drop us a line.